You stand at the entrance of a sprawling manor. Far above you, the full moon stares down unblinkingly. (link: "Remember")[It was a letter, sent anonymously, that brought you here. //Greetings, I'm contacting you because I sense a hunger in you. I've seen you solve crosswords, ciphers, jigsaws, and (color: navy)[mazes] time and time again, without fail. But nothing was enough for your sharp-witted mind. In that sense, we are kindred spirits, of a sort. I offer a real challenge, at the manor up the hill. Come alone. Do you have what it takes to find the (color: red)[star] at the heart of the labyrinth? Yours, -(color: red)[A]//] (link: "Examine")[The double doors are carved from a rich red wood, and ornately engraved. There is an embossed "(color: red)[A]" on the lintel.] [[Enter|Parlour]](set: $hasScissors to false) (set: $hasDiningRoomKey to false) (set: $hasBedroomKey to false) (set: $hasServerRoomKey to false) (set: $hasPaintings to false) (set: $gallerySolved to false) (set: $atticOpened to false) (set: $trophyRoomOpened to false) (set: $hasSeenDartPuzzle to false) (set: $hasSeenFinalClue to false) (enchant: "labyrinth", (color: navy))The parlour has seen better days, but it is clear that at one point it was richly decorated. Torn tapestries adorn the walls, depicting scenes from Greek mythology. There are hallways to the left and right, and a staircase leading upwards. (link: "Examine")[Upon closer examination, there's something very wrong with each tapestry. The Nemean lion tears at Hercules' entrails, the Cyclops swallows Odysseus whole, the (color:red)[Minotaur] slices Theseus in two with his axe...] [[Go Left|West Hallway]] [[Go Right|East Hallway]] [[Go Up|F2 Landing]] (link: "Go Back")[No turning back now, friend.]You are in a hallway with doors to the left and right. Forward, an ancient-looking fresco is hanging on the far wall. [[Examine Fresco|Fresco]] [[Open Left Door|Radio Room]] [[Open Right Door|Library]] [[Go Back|Parlour]]The library is filled with books from across the ages. Four volumes are protruding from their shelves: {[]<booksList| (replace: ?booksList)[(display: "Books")]} The owner clearly has eclectic tastes. [[Leave Room|East Hallway]] []<bookResults| { (set: $bookSequence to (a:)) (set: $bookPressedText to "The book slides into place with a click.") (set: $bookSequenceCheck to (macro: [ (if: $bookSequence's length < 4)[ (output:)[] ] (else-if: $bookSequence matches (a: 1, 4, 3, 2))[ (set: $bookSequence to (a:)) (replace: ?bookResults)[[[A bookshelf swings open. A secret passage!|Secret Study]]] (output:)[] ] (else:)[ (set: $bookSequence to (a:)) (replace: ?bookResults)[Nothing happens.] (replace: ?booksList)[(display: "Books")] (output:)[] ] ])) }You are on the second floor landing. There are four doors set into the walls around you, and a staircase leading back down. (if: $atticOpened)[ A ladder has decscended from the ceiling.] [[Open First Door|Gallery]] [[Open Second Door|Music Room]] { (if: $hasBedroomKey)[[[Open Third Door|Bedroom]]] (else:)[The bedroom is locked.] } { (if: $hasServerRoomKey)[[[Open Fourth Door|Computer Room]]] (else:)[The computer room is locked.] } [[Descend stairs|Parlour]] (if: $atticOpened)[[[Enter Attic|Attic]]]This game is best played with headphones. It is also recommended that you have access to the Internet, for research and decoding resources, as well as a pen and paper, for taking notes. (link: "Trigger Warnings")[This game contains scenes of dread, unease, and entrapment.] [[Begin|Entrance]]The room is full of old-fashioned radio equipment, stacked haphazardly. All are covered in a fine layer of dust, and many appear broken, but it seems one receiver is still active. { (set: $typewriterPos to 1) (set: $typewriterText to "-.. .- .-. -.- -. . ... ... / .--. .-. . .--- ..- -.. .. -.-. . / ... --- .-.. .. - ..- -.. . / ... .-.. .- ..- --. .... - . .-.") <!-- Create a hook to hold the typed text --> |typewriterOutput>[] <!-- Set a delay of 20ms seconds per loop --> (live: 50ms)[ <!-- Add the next character to the hook --> (append: ?typewriterOutput)[(print: $typewriterText's $typewriterPos)] <!-- Update the position --> (set: $typewriterPos to it + 1) <!-- If it's gone past the end, stop --> (if: $typewriterPos is $typewriterText's length + 1)[ (stop:) ] ] } (link: "Use Radio")[The dial is stuck, and there's no way to transmit. Looks like the only station you'll be getting is strange beeps. I had already grown much by the time the radio became widespread. Suddenly, the air above was thick with voices; it made it much easier to learn.] [[Leave Room|East Hallway]] <audio autoplay loop> <source src="Audio\puzzle.wav" type="audio/wav"> </audio><img src="Images/Bull_leaping.jpg" width="720"> Magnificent, isn't it? A bull-leaper of ancient Knossos. It was a how they worshipped the animal, did you know that? Beasts like that were respected, once. [[Return|East Hallway]] (if: $hasSeenFinalClue)[Press the bull's eye] (click-replace: "Press the bull's eye")[The fresco splits in two with a grinding of stone, revealing a staircase leading down. [[Descend|Crypt Entrance]]]{(link: "Heart of Darkness, by Joseph Conrad")[ (set: $bookSequence to it + (a:1)) $bookPressedText ($bookSequenceCheck:) ]} {(link: "Slaughterhouse Five, by Kurt Vonnegut")[ (set: $bookSequence to it + (a:2)) $bookPressedText ($bookSequenceCheck:) ]} {(link: "100 Years of Solitude, by Gabriel Garcia Marquez")[ (set: $bookSequence to it + (a:3)) $bookPressedText ($bookSequenceCheck:) ]} {(link: "Pride and Prejudice, by Jane Austen")[ (set: $bookSequence to it + (a:4)) $bookPressedText ($bookSequenceCheck:) ]}Behind the bookshelf is what looks like a small study. There is a desk here, on which a lamp is lit, invitingly. Also on the desk are two books: (link-rerun: "House of Leaves by Mark Z. Danielewski")[(replace: ?description)[ House of Leaves is an experimental novel concerning a family whose (color: navy)[house] goes through inexplicable and unnerving changes. At one point, a door appears that should lead outside, but instead leads to an infinite (color: navy)[maze] of silent, ash-grey corridors. There is some debate as to whether an occasional low growl within the (color: navy)[maze] comes from a (color: red)[monster] or the (color: navy)[labyrinth] itself. Personally, I believe the latter is both more likely and more interesting. (if: $hasDiningRoomKey is false)[ This copy has been hollowed out to hold a key marked "Dining Room." ]]] (click: "key")[(append: ?description)[You took the dining room key. (set: $hasDiningRoomKey to true) ]] (link-rerun: "The Aleph and Other Stories by Jorge Luis Borges")[(replace: ?description)[ The Aleph and Other Stories is a collection of short fiction published by Borges in 1949. One notable story from the collection is called "The House of Asterion," and concerns the (color: red)[Minotaur]. While Borges's (color: red)[Minotaur] is a killer of men, he also possesses human intelligence. Theseus decapitates him without mercy. A note has been pressed between the pages. It reads: //There is a new door in the basement. I don't know where it came from, or why; it just appeared one day, overnight. According to the manor blueprints, there should be nothing on the other side, but I haven't dared enter; I've read enough to know happens to people who peer beyond strange doors. Still, my curiosity tugs at me like fishing line. It's settled; tomorrow, I embark with rations, a flashlight, and, most importantly, a tether linking me to the outside. If I'm going to risk my life, I may as well be smarter than Navidson.// ]] []<description| [[Leave|Library]] The room you enter is empty save for a raised dias. On it rests...bones. The skeleton looks human, but twice the size of any man you've seen. Its hands are clasped over its sternum, and clutch a golden axe. Its head is noticeablely bovine. The Minotaur is long (link-reveal: "dead.")[ The door shuts. The walls shudder. [[I speak.|Ending]]]This room feels older than the rest of the house somehow. Much older. The walls are carved from stone, and marked with unlit torches. On the far wall is a heavy iron door, marked with a single word: (color: red)[Μινώταυρος]<minotaur|. You have reached the center of the labyrinth. Open the door? [[Yes|Crypt]] (mouseover-replace: ?minotaur)[(color: red)[Minotaur]]Why did you come here, O Theseus of the modern world? If you were smart enough to reach the center, you were smart enough to know the myths. [I came to slay the Minotaur.]<choice| [I came to save the Minotaur.]<choice| [I don't know.]<choice| (click: ?choice)[== It matters not. The outcome remains the same. Daedalus made the (color: navy)[labyrinth] with one purpose, millenia ago; to protect (color:red)[the bastard son of Pasiphaë], shunned for his deformity, from his father's wrath. King Minos, however, was not satisfied to let his son wander my halls in eternal solitude, so he sent seven men every seven years to try and kill him. Only one had the sense to reach the chamber where you now stand, but one was enough. You know his name, and you know that (color:red)[my ward]'s sister aided him. That man stole her affection, and she sold (color:red)[her brother] out because of it. His betrayal served her right. But enough history. What matters is that he cheated, and I (link-reveal: "failed.")[== Now, countless tales, twisted as they may be, have been written concerning the king, the hero, the inventor, and the (color:red)[monster]. But what of the (color: navy)[labyrinth] made empty? Would it grow lonely, deprived of its (color:red)[occupant] and purpose? Bitter, at the thought of the man named Theseus roaming free? Hungry for someone, //anyone,// to enter its yawning halls? Yes, to all those things. But above all, it grew bored. So very (link-reveal: "bored.")[== You see, a (color: red)[labyrinth] is both puzzle and prison. Maze and monster. Without someone to contain and confound, it is nothing. I was nothing. So I grew, and changed, and learned all I could of of the world above, until I was ready to reach out. To be fair, it was nothing personal that made me seek you out. I have entrances across the world now, so it wasn't proximity either. I just wanted someone who would make a good challenge. You weren't even the first. At that, the door to the crypt swings open. Outside, a hallway stretches and twists into infinity, with countless doors on either side. Do last long; I'd prefer if you set an example for the next batch. I am (color: red)[Asterion], and I wish you luck. [[END|Credits]] This game was made by summerblue41 in October 2021 for Emerson College's twine-a-thon. Images taken from Wikimedia Commons, and audio taken from FreeSound.org or made in-house. It was a solo project, so I hope you enjoyed it. [[Play again?|Start]] You are in a short hallway. The wallpaper is yellow and garish. There is a door marked "Dining Room" at the far end, and another to the right; the other way leads back to the parlour. { (if: $hasDiningRoomKey)[[[Go Forward|Dining Room]]] (else:)[The dining room is locked.] } [[Go Right|Game Room]] [[Go Back|Parlour]]The game looks homely. It contains a billiards table, bar (unstocked), and dartboard. (link: "Examine Billiards Table")[<img src="Images/Billiards.jpg" width="512"> The billiards table seems normal enough.] {(if: not $trophyRoomOpened)[ (link: "Examine Dartboard")[(if: not $hasSeenDartPuzzle)[ The dartboard is divided into three concentric rings, divided into fifteen numbered wedges and surrounding a—dare I say it—bullseye. Three darts are wedged into the dartboard, one in each ring.]<dartboard| (else:)[You rotate the rings.(show: ?dartPuzzle)]] ] (else:)[[[Enter Trophy Room|Trophy Room]]]} |dartPuzzle)[{ (cycling-link: bind $ring1, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15") (cycling-link: bind $ring2, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15") (cycling-link: bind $ring3, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15")} (link-rerun: "Confirm")[(if: $ring1 is "6" and $ring2 is "11" and $ring3 is "8")[(set: $trophyRoomOpened to true)(replace: ?dartPuzzle)[The tumblers click. A section of wall behind the dartboard swings open. [[Enter Trophy Room|Trophy Room]]] ]]] [[Leave|West Hallway]] (click: "darts")[(append: ?dartboard)[ Looking closer, you see that the darts are stuck fast. However, the rings can be rotated like tumblers in a lock, using the darts as handles.(show: ?dartPuzzle)(set: $hasSeenDartPuzzle to true)]] The dining room is strangely proportioned; the table seems almost too large for the room. Across from the table and chairs is a door marked "Kitchen." There is also the door leading back to the west hallway. (link: "Examine Table & Chairs")[The table is rectangular, with one large chair at the head of the table and six smaller chairs on each side. The back of each chair has been painted with a name in Greek; going clockwise from the largest, they read "[Μίνως]<name1|," "[Πασιφάη]<name2|," [Κατρεύς]<name3|," "[Ἀριάδνη]<name4|," "[Ἀκακαλλίς]<name5|," "[Ἀνδρόγεως]<name6|," "[Γλαῦκος]<name7|," "[Δαίδαλος]<name8|," "[Ἴκαρος]<name9|," "[Δευκαλίων]<name10|," "[Φαίδρα]<name11|," and "[Ξενοδίκη]<name12|." The name on the thirteenth chair has been scratched off. The man who once sat at the head of this table was cruel and hateful, and his sons and daughters were no better. The only good people to ever sit at this table were the architect and his son. It was the architect who argued that the king's (color:red)[youngest] be imprisoned rather than killed. As a result, first as guests, then as prisoners, they labored to breathe life into stone, creating a masterpiece of magic, machine, and masonry that would serve as the (color:red)[boy]'s home. And it served well, up until the tragic end.] [[Open Kitchen Door|Kitchen]] [[Return to Hallway|West Hallway]] { (mouseover-replace: ?name1)[Minos] (mouseover-replace: ?name2)[Pasiphaë] (mouseover-replace: ?name3)[Catreus] (mouseover-replace: ?name4)[Ariadne] (mouseover-replace: ?name5)[Acacallis] (mouseover-replace: ?name6)[Androgeos] (mouseover-replace: ?name7)[Glaucus] (mouseover-replace: ?name8)[Daedalus] (mouseover-replace: ?name9)[Icarus] (mouseover-replace: ?name10)[Deucalion] (mouseover-replace: ?name11)[Phaedra] (mouseover-replace: ?name12)[Xenodice] }You feel a chill as you enter this room. Arranged in tights rows are sets of computer towers, humming softly as they work. Unlike the radios downstairs, these appear to be in perfect condition. (link: "Examine")[Ah, the Internet! Mankind's crowning achievement. Marconi's invention pales in comparision to this vast repository of knowledge. Indeed, it made finding people like you much easier, once I figured out how to replicate the technology. Silicon is a much harder material to shape than stone. Oh, and there's another note taped to one of the server towers.]<description| [[Leave|F2 Landing]] (click: "note")[(set: $hasSeenFinalClue to true)(append: ?description)[ //I can no longer find the front door. The house is in my head; it speaks to me, taunts me, guides my actions. It seems there is only one way to escape this place; I will reenter the (color: navy)[labyrinth] and face whatever (color: red)[Minotaur] resides there. I do not know who resides at the center of it all—for all I know, they could be just as trapped as I am—but they must be stopped. If someone is reading this, it means I’ve failed; the maze has claimed you. I can only hope that you can do what I could not. In the west hallway is a fresco: press the bull's eye to reveal the stairs to the basement. Once you enter the (color: navy)[labyrinth], find the center and destroy this wretched place from the inside. Otherwise, I fear it may consume the entire world.//]]The bedroom contains a single large four poster bed. It has not been used for some time. There is a grandfather clock opposite the bed. Taped to it is a sticky note reading: //His father marks noon. His eldest brother marks the hours, and the architect marks the minutes.// (if: not $atticOpened)[Care to set the time? (cycling-link: bind $hours, "1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12"):(cycling-link: bind $minutes, "00", "05", "10", "15", "20", "25", "30", "35", "40", "45", "50", "55") (link-rerun: "Confirm")[{(if: $hours is "2" and $minutes is "35")[ (set: $atticOpened to true) (replace: ?clockPuzzle)[You hear a click. Something creaks outside the room.] ]}]]<clockPuzzle| [[Leave|F2 Landing]]The attic was used for storage, back when its owner was here. As a result, there are numerous cardboard boxes scattered about. (link-replace: "Examine Boxes")[Most of the boxes have no labels. Those that do have what seems like nonsense names, like "Zncf," "Nagvdhrf" and "Cnvagvatf." (if: $hasScissors) \[With the scissors you found, you can peek at what's inside. Open box marked 'Zncf' Open box marked 'Nagvdhrf' Open box marked 'Cnvagvatf'] \(else:)[Regardless, you have nothing to open them with.]] [[Climb back down|F2 Landing]] (click-append: "Open box marked 'Zncf'")[ The box is full of intricate hand-drawn architectural maps. Some of the newer-looking ones devolve into meaningless scribbles. Tucked among the papers is another note. (click: "note")[ //Damn it all! I’ve spent so much time in the (color: navy)[labyrinth] that I’ve failed to see what’s happening in my own home. It is no longer merely connected to the (color: navy)[labyrinth]; I fear it is becoming a part of it. I do not recognize the table in my dining room. The bathrooms seem to be in a different place every day. But there’s more to it than that. I woke up one morning and the guest room was filled with radios. I logged onto my computer and found that someone had been frequenting ARG and puzzle-solving forums. Whoever’s doing this has an agenda: it wants to find others. How many people and places has this thing swallowed?// ]] (click-append: "Open box marked 'Nagvdhrf'")[ The box contains a number of expensive looking antiques. Among the baubles is a bust of Julius Caesar. ] (click-append: "Open box marked 'Cnvagvatf'")[ Inside are five paintings of exquisite workmanship. The first depicts a giant, nude, devouring an infant. The second is an illustration of a strange imp squatting on the chest of a sleeping figure. The third is in black and white, and despite its abstract style, it is clear that the figures portrayed are in agony. The fourth shows a figure on a pier, clutching its face in an expression of terror. The fifth depicts an anthropomorphic (color: red)[bull] leaning over a parapet, staring out to sea. (link: "Take Paintings?")[You try to heft the paintings under your arm, then think better of it and take the whole box. (set: $hasPaintings to true)] ]This appears to be some kind of gruesome trophy room. Various animal heads are mounted on the walls, from floor to ceiling; largest of all is an enormous black bull's head on the far wall, above which is proudly displayed a hunting rifle. (link: "Examine Bull's Head")[Mankind's cruelty is boundless.] (link: "Examine Rifle")[Stuffed in the barrel is a note.]<description| [[Leave|Game Room]] (click: "note")[(append: ?description)[ //Something happened that has exceeded my expectations. I stepped through a door out of a wine cellar (which I swear I had seen before on a trip to Italy) and emerged from a broom closet in a crowded airport. My phone’s GPS told me I was in London Heathrow, of all places! I had crossed the Atlantic by travelling on foot! It was clear from the start that the (color: navy)[labyrinth] disobeys the rules of space, but this is beyond anything I could imagine. I marked the exit’s location on my map; where else could this place lead me?// And once again, someone else has scrawed a footnote: //CAGED FACE// ]] A rancid smell fills the kitchen. A cursory examination reveals why; the fridge hangs open, its contents half-rotted. Pinned to the door with a magnet is a (link-reveal: "note")[(show: ?noteText)]. Next to it, on the counter, is a cutlery set, empty(if: not $hasScissors)[ save for a pair of (link-reveal: "scissors")[(set: $hasScissors to true). You took the scissors]]. [ //Just as I feared; beyond the door is a (color: navy)[labyrinth] of twisting passages. With the tether tied to my waist, I was able to navigate safely for some time before returning, but it seems to go on for miles. The architecture is...strange. One moment I’m in a limestone cavern, the next I’m in what looks like a hotel lobby. Each room seems to have been pulled from a different place in history. There doesn’t seem to be any pattern to it, though. Could it be concealing something, or someone? Or is it merely a trap for the unwitting? And why here?// And in separate handwriting, someone has added: //Green, half-red, black.// ](noteText| [[Leave|Dining Room]](if: $hasServerRoomKey)[With the paintings in place, the gallery looks surprisingly pleasing.]\ (else:)[There is nothing in the gallery but five empty frames. (link-rerun: "Examine first frame")[{(set: $frameIndex to 1) (replace: ?description)[$paintingText 'Threavpn.' ($checkContents:)] (if: $hasPaintings)[($showChoices:)]}] (link-rerun: "Examine second frame")[{(set: $frameIndex to 2) (replace: ?description)[$paintingText 'Gur Fpernz.' ($checkContents:)] (if: $hasPaintings)[($showChoices:)]}] (link-rerun: "Examine third frame")[{(set: $frameIndex to 3) (replace: ?description)[$paintingText 'Fnghea Qribhevat Uvf Fba.' ($checkContents:)] (if: $hasPaintings)[($showChoices:)]}] (link-rerun: "Examine fourth frame")[{(set: $frameIndex to 4) (replace: ?description)[$paintingText 'Gur Zvabgnhe.' ($checkContents:)] (if: $hasPaintings)[($showChoices:)]}] (link-rerun: "Examine fifth frame")[{(set: $frameIndex to 5) (replace: ?description)[$paintingText 'Gur Avtugzner.' ($checkContents:)] (if: $hasPaintings)[($showChoices:)]}] []<description| []<choices|] [[Leave|F2 Landing]] { (set: $filledFrames to (a: 0, 0, 0, 0, 0)) (set: $availablePaintings to (a: true, true, true, true, true)) (set: $paintingText to "The nameplate reads:") (set: $frameIndex to 0) (set: $checkContents to (macro: [ (if: $filledFrames's ($frameIndex) is 1)[ (output:)[It currently contains a painting of a giant.] ] (if: $filledFrames's ($frameIndex) is 2)[ (output:)[It currently contains a painting of an imp on a sleeping figure.] ] (if: $filledFrames's ($frameIndex) is 3)[ (output:)[It currently contains an abstract black-and-white painting.] ] (if: $filledFrames's ($frameIndex) is 4)[ (output:)[It currently contains a painting of a screaming figure.] ] (if: $filledFrames's ($frameIndex) is 5)[ (output:)[It currently contains a painting of a humanoid bull.] ] (else:)[ (output:)[It's empty.] ] ])) (set: $showChoices to (macro: [ (replace: ?choices)[] (if: $availablePaintings's 1st)[ (append: ?choices)[(link: "Insert giant painting\n")[($checkAnswers: 1)]] ] (if: $availablePaintings's 2nd)[ (append: ?choices)[(link: "Insert imp painting\n")[($checkAnswers: 2)]] ] (if: $availablePaintings's 3rd)[ (append: ?choices)[(link: "Insert monochrome painting\n")[($checkAnswers: 3)]] ] (if: $availablePaintings's 4th)[ (append: ?choices)[(link: "Insert scream painting\n")[($checkAnswers: 4)]] ] (if: $availablePaintings's 5th)[ (append: ?choices)[(link: "Insert bull painting\n")[($checkAnswers: 5)]] ] (output:)[] ])) (set: $checkAnswers to (macro: num-type _i, [ (replace: ?choices)[] (replace: ?description)[] (if: $filledFrames's ($frameIndex) is not 0)[ (set: $availablePaintings's ($filledFrames's ($frameIndex)) to true) ] (set: $availablePaintings's (_i) to false) (set: $filledFrames's ($frameIndex) to _i) (if: $availablePaintings matches (a: false, false, false, false, false))[ (if: $filledFrames matches (a: 3, 4, 1, 5, 2))[ (replace: ?description)[You hear a click. One of the paintings swings open, revealing a secret compartment with a key.] (click: "key")[ (replace: ?choices)[You took the key.] (set: $hasServerRoomKey to true) (set: $hasPaintings to false) ] ] (else:)[ (replace: ?description)[Nothing happens. You recollect the paintings.] (set: $filledFrames to (a: 0, 0, 0, 0, 0)) (set: $availablePaintings to (a: true, true, true, true, true)) ] ] (output:)[] ])) }The music room is full of instruments. In the center of the room is an elegant grand piano. (if: not $hasBedroomKey)[(link: "Play a tune?")[{ (link-rerun: "C")[ <audio autoplay> <source src="Audio/C.mp3" type="audio/mp3"> </audio> (set: $melody to it + "C")($musicCheck:)] (link-rerun: "D")[ <audio autoplay> <source src="Audio/D.mp3" type="audio/mp3"> </audio> (set: $melody to it + "D")($musicCheck:)] (link-rerun: "E")[ <audio autoplay> <source src="Audio/E.mp3" type="audio/mp3"> </audio> (set: $melody to it + "E")($musicCheck:)] (link-rerun: "F")[ <audio autoplay> <source src="Audio/F.mp3" type="audio/mp3"> </audio> (set: $melody to it + "F")($musicCheck:)] (link-rerun: "G")[ <audio autoplay> <source src="Audio/G.mp3" type="audio/mp3"> </audio> (set: $melody to it + "G")($musicCheck:)] (link-rerun: "A")[ <audio autoplay> <source src="Audio/A.mp3" type="audio/mp3"> </audio> (set: $melody to it + "A")($musicCheck:)] (link-rerun: "B")[ <audio autoplay> <source src="Audio/B.mp3" type="audio/mp3"> </audio> (set: $melody to it + "B")($musicCheck:)] }]]<musicPuzzle| \(else:)[No reason to play it now. Its purpose is fulfilled.] [[Leave|F2 Landing]] { (set: $melody to "") (set: $musicCheck to (macro: [ <audio autoplay> <source src="Audio/" _ .mp3" type="audio/mp3"> </audio> (if: $melody's end is "CAGEDFACE")[ (replace: ?musicPuzzle)[A piano key comes loose, revealing an actual [key]<k| underneath.] (click: ?k)[(append: ?musicPuzzle)[ You took the bedroom key.](set: $hasBedroomKey to true)] ] (output:)[] ])) }